Senin, 20 Januari 2014

[S115.Ebook] Download Ebook Call of Duty: Infinite Warfare: Prima Collector's Edition Guide, by Phillip Marcus, Thom Denick

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Call of Duty: Infinite Warfare: Prima Collector's Edition Guide, by Phillip Marcus, Thom Denick

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Call of Duty: Infinite Warfare: Prima Collector's Edition Guide, by Phillip Marcus, Thom Denick

Call of Duty®: Infinite Warfare Collector’s Edition Guide Includes....

Bonus Content: This hardcover edition features bonuses and premium content for hard-core fans—including a 16”x24” Jackal Livery Flag and a Developer’s Handbook, featuring interviews, artwork, and behind-the-scenes exclusives! Also  includes Call of Duty®: Modern Warfare® Remastered Digital Multiplayer Guide.

Complete Campaign Walkthrough: Step-by-step tactics lead you through the entire game from start to finish—with maps to chart your path!

Highly Detailed Maps: Critical locations revealed for every Single Player and Multiplayer level.

Comprehensive Multiplayer Coverage: Expert tactics for Solo and Team-Based Play, every Game Mode, Ranking Up, all the Weapons, Attachments, Perks, Killstreaks, and more!

Zombies in Spaceland! No Call of Duty game would be complete without Zombies! We provide valuable tips to survive the undead onslaught!

Plus: Achievements, Trophies, Secrets, and Unlockables!

Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience.

  • Sales Rank: #18481 in Books
  • Published on: 2016-11-04
  • Released on: 2016-11-04
  • Original language: English
  • Dimensions: 11.20" h x 1.30" w x 8.20" l,
  • Binding: Hardcover
  • 288 pages

Most helpful customer reviews

1 of 1 people found the following review helpful.
Awesome deal! Beautiful collectors bound book for cod fans!
By Zen
Amazing buy, paid less then $20 for the retail of $49.99.

Two hardcover books and a Jackal flag made of nylon weave with two metal ring holes for being raised as a flag.

The yellow binding paper also has a redeem code for the ebook version of the guide.

Full of colorful wallpaper images in both books.

One hardcover is behind the scenes with the studio and interviews with the developers.

The other hardcover is a walk through guide of the game, multiplayer, and gun marksmanship.

For the price I paid, this was an awesome buy.

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[P529.Ebook] Get Free Ebook Python Programming for the Absolute Beginner, 3rd Edition, by Michael Dawson

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Python Programming for the Absolute Beginner, 3rd Edition, by Michael Dawson

If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you'll be well versed in Python and be able to apply the basic programming principles you've learned to the next programming language you tackle.

  • Sales Rank: #34172 in Books
  • Brand: Brand: Course Technology PTR
  • Published on: 2010-01-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x 7.50" w x 1.25" l, 2.05 pounds
  • Binding: Paperback
  • 455 pages
Features
  • Used Book in Good Condition

Amazon.com Review

Features

From the Publisher


  • Perfect for the beginning programmer who wants to learn Python--a powerful, flexible, and concise programming language.

  • Each new concept is taught using a simple example program, and an end-of-chapter project ties together all of the concepts learned.

  • Each end-of-chapter project is game-based, making programming fun and accessible.

  • The accompanying website contains all of the software needed to write and run the programs in the book.

Review
Introduction. 1. Getting Started: The Game Over Program. 2. Types, Variables, and Simple I/O: The Useless Trivia Program. 3. Branching, while Loops, and Program Planning: The Guess My Number Game. 4. for Loops, Strings, and Tuples: The Word Jumble Game. 5. Lists and Dictionaries: The Hangman Game. 6. Functions: Tic-Tac-Toe. 7. Files and Exceptions: The Trivia Challenge Game. 8. Software Objects: The Critter Caretaker Program. 9. Object-Oriented Programming: The Blackjack Game. 10. GUI Development: The Mad Lib Program.

About the Author
Michael Dawson has worked as both a programmer and a computer game designer and producer. In addition to real-world game industry experience, Dawson earned his bachelor's degree in Computer Science from the University of Southern California. He currently teaches game programming and design to students of all ages through UCLA Extension courses and private lessons. Visit his Web site at www.programgames.com to learn more or to get support for any of his books.

Most helpful customer reviews

120 of 121 people found the following review helpful.
Wow...I am hooked
By Teresa
I have tried many programming books. I have even taken a programming class or two but it has never really clicked before. There have always been to many jumps from explanation to assumed understanding. I would get lost and things never clicked. Recently I decided to give programming another chance because I believed somewhere in the back of my mind that I should be able to figure this out. I have been a system administrator for years but have never delved into scripting or programming before because I thought maybe I was just never meant to be a programmer. I decided maybe it was just the way I learn. So I decided first to start out with a HeadFirst book. It lost me immediately. The way it was presented in that book definitely didn't click for me. I set back to the task of finding a book and came across this one. This is it. I love the way he goes through the code and then has you run it and then explains what every line of code is doing. This approach has finally made things start making sense. I am even able to figure out the Challenges at the end of the chapter and I am loving it! Thank you Michael Dawson!

On another note...I notice that people are having problems finding the files that go with the book. If you take the link recommended it the book and then go to downloads it is rather confusing, but if you go to the link recommended in the book and then do a search for python and then take the link for this book, another screen will come up that will give you an option to view available downloads. Harder than it needs to be admittedly, but that is how I found them.

66 of 69 people found the following review helpful.
Fine Choice for First Programming Book
By Sanford
I am a beginner with respect to programming, and do not have a particularly technical background: I know almost no math though I know formal logic pretty well. I was interested in learning something about computer programming just for fun and have looked through a number of books about a number of languages. I even spent some time with C before I decided on Python. To an absolute beginner, it seemed a relatively intuitive language without some of the messy detail required by C, for example, about memory allocation. I chose this book simply because it looked fun and very clear. Each chapter focuses on tools needed to create games. I do not have any interest at all in playing computer games of any kind, but it is a relatively painless way to learn Python. I also found the exercises at the end of each chapter very good. They are hard enough but not too hard. They generally required a fair amount of time and effort, but I was able to finally figure out all of them. This is important since I am doing this on my own.

The Cons: The book aims to be simple and brief, but sometimes it is too simple and brief. Yes I learned to get the computer to do this or that, but I did not fully get some of the concepts. In fact, I think the book moved on to fancy stuff like graphics before I got down all I needed of the basics such as file control. Perhaps someone who already knew something about programming would have had less trouble. For example, the material on writing to a file stored on the hard drive for future use was fine, as far as it went. But I realized, when trying to write a program of my own, that I did not understand a key point. If you have recorded some data to a file, and then want to revise that data, Python rewrites the entire file. Huh? What about my original data? It gets over written. There has to be a solution to this problem, but I did not find it in the book. After hours of work I devised a way to get the right result, but it was very messy and, when I posted a question on a Python forum, I found there was a simple way to do what I wanted. Maybe I am a bit thick, but I think this could have been directly covered in the book. There were several other topics that needed more discussion.

Still, keeping in mind that this book only goes so far, it is a very good introduction to Python. But if you are serious about learning Python, at some point, you are going to need one of those big fat and far more boring books.

52 of 55 people found the following review helpful.
Interesting thoughts, lack of structure
By CutzmanX
Python Programming by Michael Dawson is a very well written book intended to enthuse amateur programmers into the world of video game programming. By the time you finish chapter 12 of this book you will be ready to create your own mini games much similar to games you find on apps on phones and such. For those of you who want this immediate pleasure I have to say, this is the book for you and disregard my poor rating. But for those who really want to get down to the nitty-gritty basics of python and develop a solid understanding of it, this is not the book for you. So if you're a programmer who dreams of being a game developer one day, I say buy this book right away - it's fun. But if you're looking for a more formal approach to programming and aren't necessarily interested in the gaming aspect of Python Programming read on.

Let me tell you why I think this book deserves only 3 stars. A bit of background, I started researching with particle physicists and astronomers at my school and programming python was much required so I decided I wanted a solid understanding of creating basic python scripts. What I ended up getting was a unorganized book that seemed to toss in information only for the soul purpose of creating a game at the end of each chapter. This was very bearable for the first 3-5 chapters but after that I couldn't get through a single chapter without having to scroll through multiple pages to find what a certain thing does because of it's lack of structure. It also lacks direction, it teaches you enough to get through the chapter but doesn't let you spread your wings and become creative with the script, by this I mean that it teaches you the very basics and moves on without getting a bit creative with the code. Also, there doesn't seem to be summaries which I feel, at least in programming, are essential because after you learn something and got it down you just want to reference it quickly. All in all I felt very dissapointed because the idea behind the teaching method is fun, but it fails at being rigorous and theoretical which is what I wanted.

So like I said, disregard this review if you're looking to have fun with programming which is 100% fine, but if you want to get more professional about writing scripts that don't involve programming games, I suggest another book (wish I could recommend one). Remember though, a book is what you make of it.

P.S. The downloadable content is online, just google the book name and author, maybe even the publisher - it's online.

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Sabtu, 18 Januari 2014

[U911.Ebook] Get Free Ebook Shopping Environments, by Peter Coleman

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Shopping Environments, by Peter Coleman

Shopping centers have become the most common of shopping environments and have influenced the make-up of cities around the world. However, in recent years, the enclosed "mall" has evolved and diversified with new types of retail environments that were developed to better suit their locale and meet public expectation.

This design guide has over 600 illustrations that present the core values and considerations that make a successful retail center: location, catchment user needs, as well as access and layout. Covering everything from site master planning to the essentials of public facilities and the technical systems, this is essential reading for architects of contemporary shopping centers.

A series of international examples showcasing different types of shopping environments are included to cover the wide range of designs that have occurred in recent years. From the "out of town" mall to retail parks and mixed use town center developments, the best of contemporary design is illustrated to provide both practical information and inspiration.

  • Sales Rank: #1802737 in eBooks
  • Published on: 2007-06-07
  • Released on: 2007-06-07
  • Format: Kindle eBook

Review
“What distinguishes this book is its depth and historical sweep, instructive detail and lavish illustrations, topicality and abundance of case studies. The author, an architect and urban designer, writes with the authority and clarity of a professional who has to explain how things work to politicians and the public.”
— Building, October/November 2006

Most helpful customer reviews

2 of 3 people found the following review helpful.
an exceptional work
By Sukru Aslanyurek
The author has displayed a full knowledge of appropriate methodology and comprehensive approach to the subject.

Although the content is limited to the UK case, the book is full of overwhelming information for an expert who wants to compare the cases with other developments elsewhere.

It is an example of "country study" for the shopping centre industry that should be repeeated by other writers in other markets.

It could have been useful to have a c0-author specializing onthe economics-marketing side of the subject.

Dr Sukru Aslanyurek

0 of 0 people found the following review helpful.
Useful information, needs more case study
By Jimmy
They should provide more case studies as reference. but overall its worth the money. Full of valuable information. would recommend.

1 of 4 people found the following review helpful.
Deception
By Juarez Botelho
I was fooled by Amazon, I paid for a colorful book and got them a book in black and white with low quality paper. I demand my rights, or give me a colorful book with a good quality paper or I want my money back immediately!!

Otherwise I'll have to sue the Amazon to have my rights!

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Jumat, 10 Januari 2014

[U334.Ebook] Download Ebook Understanding Crime Prevention (Crime & Justice), by Gordon Hughes

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Understanding Crime Prevention (Crime & Justice), by Gordon Hughes

* How can criminological, sociological and historical perspectives illuminate the elusive concept of crime prevention?

* Are we witnessing a new governance of crime control?

* What are the futures of crime prevention in late modernity?

This book offers a comprehensive overview of current and historical debates about crime prevention in particular and social control more generally. It moves beyond the traditional boundaries of criminology and offers an original re-framing of the field of crime prevention based on a synthesis of exciting new thinking in social theory. In particular, recent theorising around late modernity, risk society, communitarianism and globalization are put forward as important ways of linking trends in crime prevention to wider social transformations.

This innovative text looks at the contested history of crime prevention in the modern era and considers present and future trends in social control in late modernity. Hughes focuses on the question of the "managerialization" of crime prevention in recent decades, the extent to which crime control may become dominated by privatized security and insurance against risks, and the attractions and pitfalls of informal community-based approaches. Understanding Crime Prevention will be essential reading for students and researchers in the field as well as many professional and lay people interested in crime prevention and community safety.

  • Sales Rank: #7030079 in Books
  • Published on: 1998-10-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.10" h x .59" w x 6.00" l, .71 pounds
  • Binding: Paperback
  • 192 pages

Review
"...this is as good and as readily understandable on the subject of crime statistics as you are ever likely to find." -New Law Journal

About the Author
Gordon Hughes is a lecturer in Social Policy at the Open University. He has taught Sociology, Criminology and Social Policy at undergraduate and postgraduate level for over twenty years. He has researched and written widely in the fields of multi-agency crime prevention, social welfare, regulation and accountability of public services and communitarianism. His recent publications include Imagining Welfare Futures (1998) which he edited and Unsettling Welfare (1998), which he co-edited with Gail Lewis.

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[V796.Ebook] Download Ebook 101 Great Classroom Games: Easy Ways to Get Your Students Playing, Laughing, and Learning (101... Language Series), by Alexis Ludewig, Dr.

Download Ebook 101 Great Classroom Games: Easy Ways to Get Your Students Playing, Laughing, and Learning (101... Language Series), by Alexis Ludewig, Dr.

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101 Great Classroom Games: Easy Ways to Get Your Students Playing, Laughing, and Learning (101... Language Series), by Alexis Ludewig, Dr.

101 Great Classroom Games: Easy Ways to Get Your Students Playing, Laughing, and Learning (101... Language Series), by Alexis Ludewig, Dr.



101 Great Classroom Games: Easy Ways to Get Your Students Playing, Laughing, and Learning (101... Language Series), by Alexis Ludewig, Dr.

Download Ebook 101 Great Classroom Games: Easy Ways to Get Your Students Playing, Laughing, and Learning (101... Language Series), by Alexis Ludewig, Dr.

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101 Great Classroom Games: Easy Ways to Get Your Students Playing, Laughing, and Learning (101... Language Series), by Alexis Ludewig, Dr.

101 ways to energize any ho-hum day

Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum.

Get the fun and the learning started with games such as:

Bug Bite: Players flip over vocabulary word cards and slap the table when a bug card comes up. Whoever slaps first reads all the words and then keeps the card. The child with the most cards wins!

Bull's-Eye Feather Math: Children blow feathers around a bull's-eye game board with straws as they sharpen their multiplication skills.

Geography Baseball: Players find map locations that are “pitched” to them. The more “hits” they get, the faster they score runs.

Fishy Facts: Players snag paper fish with a fishing pole and hook. If they can answer the question on the side of the fish, they score.

. . . and many more!

BONUS: Games are ranked for noise levels!

  • Sales Rank: #394857 in Books
  • Published on: 2007-07-13
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.70" h x .53" w x 8.40" l, 1.15 pounds
  • Binding: Paperback
  • 304 pages

About the Author

Alexis Ludewig, Wisconsin's 2002 Teacher of the Year, has been an elementary school teacher for more than thirty years. She advises several education councils and has reviewed and edited many educational books.

Amy Swan, Ph.D., has nearly twenty years of experience as a teacher, school psychologist, supervisor, and counselor for public and private schools in the United States and the Caribbean. She has taught students at every grade level, from preschool to college.

Most helpful customer reviews

17 of 19 people found the following review helpful.
Very useful
By Amazon Customer
While this book was written for teachers of younger students, I have used some of these games for my adult education classroom. The games can easily convert to almost any subject matter. I'm always looking for new ideas that this book really helps.

4 of 4 people found the following review helpful.
Teacher must have!
By Jacquie
This is a fabulous book filled with tons of games and activities to keep students engaged and learning through fun. I use it all the time - it's my "go to" activity book. The games are sorted by subject area and then there is a general classroom area - making adaptations a snap. I very rarely do the games as the instructions say but I have gotten SO many started ideas from this book! It's a classroom teacher must have!

1 of 1 people found the following review helpful.
Great Resource
By Softball Mama
I got this book for my Kindle. I loved it, but couldn't use the black line masters. I now have the hard copy. Great book, get the print edition.

See all 8 customer reviews...

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